OpenFusion 1.2 released

October 19, 20202 minutes

With nearly 250 commits since the last release, 1.2 adds numerous features, making the Future area of the game playable!

  • Combat and enemy AI is implemented.
    • Enemies will fight back and give chase within a certain range. They will also idly wander within a radius.
    • Damage formula takes into account armor/damage values, as well as Nano type match-up and weapon boosts.
    • Combat nano powers such as leech, snare, damage, and stun, are also functional.
  • Most passive Nano powers should now be functional.
  • All missions should be functional, with the exception of those that require certain mobs to be present.
    • Timed and escort missions are also skipped currently.
  • CRATES now drop from mobs and have a proper loot table.
  • Nano potions and weapon boosts are functional.
  • You can now create and invite other players to groups.
  • SCAMPERS and the Monkey Skyway System are now 100% functional.
    • A big thank you to all the participants that helped map out the monkey routes!
  • Stackable items now work and can be re-arranged in your inventory freely.
  • A majority of NPCs have been rotated to face the proper direction.
  • All item vendors now buy and sell the correct items!
  • Crocpot item combining has been added.
  • Public (Infected Zones) and private instances (Fusion Lairs) are now usable.
  • Chunking has been added, giving a significant performance boost.
  • Add custom commands system. (see /help for commands in-game)
  • Countless bug fixes, refactors, and stability improvements.

Release Page