With nearly 250 commits since the last release, 1.2 adds numerous features, making the Future area of the game playable!
- Combat and enemy AI is implemented.
- Enemies will fight back and give chase within a certain range. They will also idly wander within a radius.
- Damage formula takes into account armor/damage values, as well as Nano type match-up and weapon boosts.
- Combat nano powers such as leech, snare, damage, and stun, are also functional.
- Most passive Nano powers should now be functional.
- All missions should be functional, with the exception of those that require certain mobs to be present.
- Timed and escort missions are also skipped currently.
- CRATES now drop from mobs and have a proper loot table.
- Nano potions and weapon boosts are functional.
- You can now create and invite other players to groups.
- SCAMPERS and the Monkey Skyway System are now 100% functional.
- A big thank you to all the participants that helped map out the monkey routes!
- Stackable items now work and can be re-arranged in your inventory freely.
- A majority of NPCs have been rotated to face the proper direction.
- All item vendors now buy and sell the correct items!
- Crocpot item combining has been added.
- Public (Infected Zones) and private instances (Fusion Lairs) are now usable.
- Chunking has been added, giving a significant performance boost.
- Add custom commands system. (see /help for commands in-game)
- Countless bug fixes, refactors, and stability improvements.
Release Page