OpenFusion 1.2.1 released

October 25, 20202 minutes

  • Sliders are now spawned for each stop and will traverse the full route.
  • Nano stations now consume the correct amount of power items and FM.
  • Added some missing NPCs, as well as moved others to the correct instance.
  • Update src/contrib/sqlite_orm to 1.6.
  • Use a private instance for the Time Lab, so you no longer see other players.
  • Fix Numbuh 3’s sneak and revive abilities being swapped.
  • Fixed a bug where players would desync when walking into a new chunk.
  • Warping into IZs and Fusion Lairs now will also take into account your group members.
  • Mobs pursue their targets more smoothly, they will avoid phasing into the player during combat.
  • Nerfed retreat speed by a factor of 1.5, normal mobs retreated way too quickly however mobs like Don Doom and Bad Max do not retreat fast enough.
  • Nano drain power works, currently does 30% damage over a period of 3 seconds.
  • Stun, Sleep and Snare powers will now run out of time on mobs.
  • Two new types of mission tasks are now functional: delivery and timed. All escort missions should now be skipped as well.
  • Various tweaks to nano power, enemy damage, boost consumption, and player health regen.
  • Fixed an issue where sometimes the weapons players equip would be desynced.
  • Tweaked the installUnity.bat file slightly in the FreeClient folder.

Release Page